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One of the most welcome additions is the division between physical and special attacks on a case to case basis.īefore, every Water-type attack was special, which sometimes made no sense. Quality of life improvementsĭiamond and Pearl introduced many changes to Pokemon’s core mechanic, refining the combat for more competitive players.
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This expanded Pokemon mythos feels a bit weird, but it undeniably nurtures the overall Pokemon universe, a place that was in much need of some meaningful plots in its games.Ī third legendary Pokemon, Giratina, would later appear in the cover art of Pokemon Platinum, the third, more refined version that goes alongside Diamond and Pearl. In Diamond and Pearl, the plot is even richer than in its GBA prequels, with the introduction of deity-like pokemon that govern the fabric of the universe.ĭiamond has Dialga, the pokemon that created time, while Pearl has Palkia, the creator of space. With Ruby and Sapphire, Pokemon leveled up the plots of their games. This ultimately makes playing the game feel more like a chore than it should. Even the battles feel a bit slower than before, with many attacks featuring animations that take longer to play than they should. Perhaps it’s due to the engine, but the exploration in Diamond and Pearl feels more sluggish than in its predecessors. The battles are still rendered completely in 2D, but the overworld features some 3D structures. As we mentioned before, Game Freak decided that Nintendo’s capable DS had enough horsepower to move the game into the 3D realm.